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Long May He Reign Pack Review

by scantrell24
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The queen got to her feet and smoothed her skirts. “I shall have the papers drawn up, and His Grace will sign them and affix them with the royal seal.” If there was one part of kingship that Tommen loved, it was playing with his seal.

“Seven save His Grace. Long may he reign.” The High Septon made a steeple of his hands and raised his eyes to heaven. “Let the wicked tremble!”

Do you hear that, Lord Stannis? Cersei could not help but smile. Even her lord father could have done no better. At a stroke, she had rid King’s Landing of the plague of sparrows, secured Tommen’s blessing, and lessened the crown’s debt by close to a million dragons. Her heart was soaring as she allowed the High Septon to escort her back to the Hall of Lamps.

 

Our staff has put together a first blush analysis of the newly released “Long May He Reign” chapter pack. Answers to frequently asked rules questions can be found on the individual card pages on thronesdb.com. Cards are listed in numeric order and scored on a scale ranging from one through five, with five being the best possible score. 

 

Let us know in the comments how you feel about the cards in this pack!

 

Arya Stark (2.5 Average)

OKTarg: 2 out of 5

First off, let me say that I’ve been doing these pack reviews since the Tale of Champions cycle, way back midway through 1.0. It has been a great privilege to participate in this great community, through which I’ve made several lifelong friends and had each of you add so much value to my life. The idea that this is the last CP for this game that I love dearly is quite a sad and nostalgic one. I might add a memory of the game to each review so as to indulge myself. If you hate me or hate 1.0, you might not like these reviews. I’ll throw something in for you 2.0ers too, don’t worry 🙂 So, on to Arya:

Arya just as a character from the lore I always felt was overrated, and her 1.0 versions were good but not totally amazing. She had one that was similar to Hagen’s Daughter and that’s what I consider the seminal Arya. My friend Keith had a great Stark Winter deck in 1.0 in which she was an all-star! This one, that I like to call “Ke$ha Arya,” isn’t great. It’s evocative of her book character but just isn’t nearly as efficient as the Core version nor as cheap as the NoSave Arya, which, incidentally, would perhaps serve to make this one good but you can’t play both at once. I doubt she sees play, especially since Stark Shadows isn’t good and Stark Stand and Draw is.

 

scantrell24 – 3.5 out of 5

I like this version of Arya and her similarity to Jaqen H’ghar. She’s best with some of Stark’s targeted kill like Eddard (Pit of Snakes), Grey Wind, Bolton Flayer, and Ice as well as high claim military challenges. As a stealth tricon with 3 strength, she can push through almost any challenge by herself, and she’s within Last Hearth distance of a win by 5 trigger for Sea of Blood, Rains, or Prince decks. I think she’s more likely to be marshaled normally than come out of shadows, but it’s nice to have the shadows option on the turn before a reset. 

 

Von Wibble – 2 out of 5

If this card was Shella Whent, or some other Stark lady who currently has no card printed, I’d say that a stealth tricon with the potential to participate in multiple challenges and draw a few cards was worth a copy in most decks. But it’s Arya Stark, a card with 2 other versions worth playing, both of which are generally better choices for a deck (no, I don’t mean 4 cost Arya!).  Top marks for nedliness, but low marks for actual playability. 



Blood of the First Men (3.5 Average)

OKTarg – 4 out of 5

I think this is actually quite a good card, especially in Qohor decks but really in any Stark GoFast. Compare to Mother of Dragons, with half-off, non-unique, and fewer restrictions and you really have something here. Doubling your Fast Eddie, working Core Cat into challenges, etc. Very nice applications. I can see a case for “slots, m8” which is fine, but that doesn’t mean that this card itself isn’t good!

This card reminds me of the Blood of the First Men agenda from 1.0, which was so broken as to be banned for a period. It reduced the cost of the first Wildling each round by two, which you could also combo with other Wildling agendas. My first “good” deck was Targ Wildlings, which I played at Regionals 2012 in Tulsa to 5th place. It hooked me into the competitive scene and I’ve never looked back! Credit to Nathan Bradley for the deck coaching!

 

scantrell24 – 3.5 out of 5

Clearly the appropriate 1.0 callback is to the naval icon enhancement. Blood of the First Men lets attached character jump into any challenge when you need him or her most, much like the plot Wardens of the North. It works great in the new Valyrian Steel agenda as a generally useful attachment for any deck that’s focused on winning challenges and/or taking advantage of keywords. 

 

Von Wibble – 3 out of 5

As long as you can maintain a board with a good selection of icons, this can be seen as granting your character a bonus challenge icon of each type that can’t be removed, and granting them a way to get around stealth too. The threat of activation also can force mistakes from opponents. However, as a board of a decent size is required to ensure you have the characters in challenges, this can clash with the sacrifice mechanic. For voltron type decks this seems strong though.  

 

The Queen’s Retinue (4.0 Average)

OKTarg – 4 out of 5

A free shadow card is quite good. I think the downside is manageable in most cases, while a Mill deck will really like this! Unexpected Guile it over and over for maximum hilarity. 

Cards like this make me miss WWDrakey, a theorycrafter and deckbuilder and top player from the 1.0 era. He loved cards that changed the balance of the win condition in games, with Mill being an example (to be clear, I’m not saying Drakey liked Mill. I’m saying he loved stretching win conditions 🙂 ). I loved how he creatively utilized these types of cards and stretched what the game had to offer. It’s a shame that 2.0’s emphasis on challenges and foray into Big Dude metas never grabbed him–we miss you Drakey! (He’s still hiding behind the Curmudgeon tag from time to time, but it’s not the same 🙂 )

 

scantrell24 – 4 out of 5

With a single card, Tyrell Mill becomes a viable archetype. Outside of that, the Retinue could fit into any Kingdom deck unlike many of the other “free” 4 costers who only fit in their specific faction (Covert Loyalist, Regent’s Guard, Smallfolk Mob, Red Keep Goaler, King’s Landing Proselyte and Forest Patrol). 

 

Von Wibble – 4 out of 5

Hanno’s Tyrell mill deck just got better – just recur these with Unexpected Guile! In general, if you get the timing right on when to let your opponent draw you can ensure they are above reserve, therefore meaning you are getting a cheap efficient boy, with maybe a shadows trigger on top. If it works too well I think that mill combo may ensure another Tyrell card or 2 get restricted, lets see there…

 

Huntress (1.8 Average)

OKTarg – 1 out of 5

Wow, a pump card from Tyrell! Can’t wait to see how this “changes” the meta 🙂 Jokes and salt aside, it’s fine for what it is but not as efficient as you’ll need it to be to see play. 

This card reminds me sortof of Meadowlark from 1.0, which was Martell location that interacted with the Naval mechanic (a very niche thing) in an inefficient and overcosted way, lest you think these sorts of cards are a late 2.0 invention! This is MILES better than Meadowlark, to be clear!

 

scantrell24 – 2.5 out of 5

In the best case scenario it’s a marginal improvement over Renly’s Pavilion. 3 gold is awfully expensive for a location that only bumps strength and nothing else. Tunnels does it better. 

 

Von Wibble – 2 out of 5

How dull, another Tyrell strength pump location. What makes this stand out is that you have a static effect with a threat of activation for a further +2 strength in a challenge. Green Apple Knights got that little bit stronger, hurrah! In practise, in a knight build I prefer the 0 cost strength pump, so I’m not sure if there is room for this. 



Recruit from the Dungeons (2.3 Average)

OKTarg – 2 out of 5

It’s fun in Wall Defense decks to add a repeatable, reset-avoiding character who can defend all challenges, but it feels overcosted for its use. 

The theme of a recruited dungeon-dweller reminds me of the very first trap card I experienced: Rorge. It seemed great but it wasn’t. Maybe Recruit from the Dungeons doesn’t seem great but is. Who can say?

 

scantrell24 – 3 out of 5

In a classic “Defend the Wall” deck, you might be able to squeeze in a copy or two. For example, in this list the Recruit could replace Waymar Royce. He’s more similar to Haunted Forest than an actual character, but with Political Disaster seeing a decent amount of play maybe there’s room for a card that can prevent unopposed and then scamper to the relative safety of shadows. 

 

Von Wibble – 2 out of 5

If you squint, this is a 2 strength defensive tricon with defensive stealth for 3 cost, which seems good in general. However, the return to shadows clause means that this only really sees play in decks that want shadows triggers. It is too defensive to put in non-Night’s Watch Kingdom of Shadows, and there aren’t really the cards to trigger off it coming out of shadows in Night’s Watch Kingdom of Shadows. So I don’t see where this fits, sadly.  

 

Rimegate (1.3 Average)

OKTarg – 1 out of 5

I really don’t know why you would play this. Just find a dupe instead? 

This card makes me think about CCG, 1.0, and 2.0  veteran Rings and his insistence that locations should be just as vulnerable as characters. He never got his wish, and Rimegate will ensure that he never will.

 

scantrell24 – 2 out of 5

First Improve Fortifications and now Rimegate. Is Political Disaster becoming an offensive weapon rather for Night’s Watch ala Valar Morghulis out of Greyjoy?

 

Von Wibble – 1 out of 5

Why? Just use the deck slot to get dupes instead. Sometimes this helps more as you can discard blanked locations and replay them out. Maybe a 1-of in Builders, but they are tight for space as it is. 



Robert Baratheon (4.0 Average)

OKTarg – 4 out of 5

I think he’s pretty good! He’s a 6 cost Robert, for one thing, and that power acceleration is nothing to sneeze at. I think he’s the third best Robert so far, but I also think there will be a deck that looks to take advantage of this ability. Something like the Azor Ahai Reborn in Qohor seems about right!

This Robert reminds me of Brett Zeiler’s awesome Maester Bob deck using a Robert from a shadow cycle once upon a time. Yeah, this Robert is just like the Core Set 1.0 Robert and not like no-shadow standing Robert, but what can you do? 

 

scantrell24 – 4 out of 5

Fat Bob returns! Unfortunately he comes just as Great Hall is restricted, but what can you do?  Note that “gaining” power means the power is taken from the treasury, which is different than power “moving” (ex: Cask of Ale or Red Keep Gaoler). The limit twice per round keeps him from being busted and curbs my instinct to cram all the power-gaining cards into one deck. 

 

Von Wibble – 4 out of 5

For an all out rush build this version is as good as Fast Eddie, maybe better. Triggering the action on Brisk Bob twice per round should not be too difficult – aside from standing him for multiple challenges with cards like Justin Massey and Lightbringer, you can also use a shadows options in Blackwater Rush, to ensure you are powering through the game. Storm’s End may even be an option for a hybrid rush/dom build. 



Long May He Reign (2.5 Average)

OKTarg – 2 out of 5

This is a cheaper, setup-friendly, limited Bodyguard with some downsides. I think usually you’re just better running Bodyguard, to be honest, but this can maybe find a slot in a Qohor deck.

This card reminds me of 2.0–I wish it a long life! Maybe it will be just like Robert….flawed, never living totally up to its potential, but beloved, and with the passage of time, it may become even more clear that this game was far underappreciated.

 

scantrell24 – 3 out of 5

I like it in Bara Rose Qohor, which now can choose between Bodyguard, White Cloak and LMHR to keep Renly, Bob and even a Kinged Randyll around. If you go first and see the power challenge loss coming, you could switch it for a Noble Lineage on your Green-Apple Knight. Not amazing but good in the right circumstances. 

 

Von Wibble – 2.5 out of 5

Pretty much every King in the game is one you particularly don’t want to die – they tend to have a lot of power on them and act as key pieces in your deck. Maybe not so much Tommen, but for every rule…Fact is, when facing Valar and Sea of Blood, this is a very useful effect. However, to balance that, it does nothing to stop you from losing all other characters then having the king Marched, and it doesn’t work on a number of removal effects such as Valar Dohaeris or Pinch of Powder. That said, I still see potential with this, Baratheon don’t lose power challenges if they don’t want to as a rule, and it also opens up the chance for an aggressive Valar Morghulis or Wildfire Assault of your own. 




The Bastard of Driftmark (3.7 Average)

OKTarg – 3 out of 5

This seems fun to use with Jumper locations or maybe in a Banner deck. That’s pretty niche, but at least it’s a fun idea! Maybe re-using Flea Bottom or getting another Gold Mine trigger is worth it too? 

This card reminds me of the Lannister Heydey in early 2.0. Jumpers were everything, and Lannister had them in spades. It was a fun time to explore the game and realize how powerful Lannister was through that first cycle!

 

scantrell24 – 4 out of 5

The Bastard is cheaper than Ser Eldon bust has to win a challenge to trigger, so that seems fair. Grey Ghost, Queenscrown, Riverrun, and Tower of the Hand are some options that you might not have thought of right away, and the upcoming Lanni Red Keep in the Targ deluxe box will be very strong.

 

Von Wibble – 4 out of 5

Getting multiple uses out of Harrenhal, Lionstar, or Flea Bottom seems strong, and that’s without considering banner locations such as Silence or the Wall. If your deck has good challenges phase locations then why wouldn’t you? 




Alchemist’s Guildhall (3.7 Average)

OKTarg – 2 out of 5

This seems very expensive. Four for your first use and two for each use thereafter? Sure, you’ve got Bowels going, and repeatable Shadow cards are great with that, but still it seems like a lot of cash when you can Treachery it or spend that four on more impact. I might be underrating this but we’ll see.

This card reminds me of, you guessed it, Alchemist Guild Hall and Aioria’s great Lannister deck in late 1.0. His final against Simoni’s Black Sails Bara was just a masterclass and the game has been poorer since he stepped away!

 

scantrell24 – 5 out of 5

Two gold to cancel a character ability is a fair bargain and you can repeat the bargain once every phase if needed. The threat of activation alone will mess with any opponent’s plans as we’ve seen already with Begging Brother and Treachery, but now we have the same threat in location form. Guild Hall is a game-changer for Lanni and I expect it even in many non-shadows decks.

 

Von Wibble – 4 out of 5

Once per phase as opposed to round makes this really strong. In a shadows deck your Bowels ensure that this costs little in practise and at minimum is a counter to your opponent’s cancel effects such as Vince or Begging Brother, allowing you a greater chance to get your own impactful characters through. It probably costs too much in a non Bowel based deck however, when Treachery is so much easier to make use of.  



Blackwater Raiders (3.0 Average)

OKTarg – 3 out of 5

More location steal is good, with probably a Gate being the standard grab. It still seems like a lot of money for the trouble, though. I wonder if there is a Greyjoy Shadow deck out there, just buried beneath the cavalcade of efficient big guy decks. 

 

I feel like my memory posts should include Jakob Hultman’s championship Greyjoy Wings deck from the last 1.0 Worlds, but this card is a weak homage to his greatness. Jakob has become a friend of mine over the years and that’s one of the best gifts that 2.0 has given to me!

 

scantrell24 – 3 out of 5

Blackwater Raiders cost 5 gold for a mediocre body and a location steal that you have to either work for (We Do Not Sow, Nightflyer, etc.) or luck into (pillage, intrigue claim, etc.) by discarding the location first. They’re okay and will be on the margin of Kingdom decks but probably miss the cut more often than not. 

 

Von Wibble – 3 out of 5

If you consider the Kingsroad as a standard location to pick up, this is a 2 for 2 bicon that triggers shadow effects. Too expensive to use unless you are going to discard opponents locations, whether through pillage or intrigue claim, but in a deck using one of these effects they are an option. I think I prefer We Take Westeros, and using a more impactful challenge based character in general – however for a banner package non-loyal location steal can’t be ignored. 



Fishmonger’s Square (3.3 Average)

OKTarg – 3 out of 5

The effect is good, for sure, but being limited by not turning on till mid-to-late game seems to hurt it quite a bit. I think I’d rather just run a different draw location usually.

When I think of a 2-cost card that kneels for an effect, I guess I think of the Great Melee DQ year where the DC meta took Hellholt Engineers and The Scourge to remove icons from all the characters at the table. What a genius idea!

 

scantrell24 – 3.5 out of 5

It’s a rehash of Iron Islands Market that gives a card draw instead of the 2nd gold, but doesn’t work at all until the opponent’s discard pile reaches 10. I expect one or two copies in a pillage focused deck, which might become more prevalent now that Greyjoy goodstuff has been dinged with the restricted list update.  

 

Von Wibble – 3.5 out of 5

This seems fairly easy to switch on in pillage, at which point a card and money per turn is great value. Outside of pillage it really depends on the opponent, but it is not unfeasible that it starts working by plot 4 or so, making me wonder if this should be an orange card. 




Ser Jorah Mormont (3.2 Average)

OKTarg – 3 out of 5

I’ve realized that Dragonpit isn’t really easy to turn on, so cards like this will make it easier. Losing Core Jorah is a blow, but honestly you could run 1 of each and be fine (something I usually never advocate). He’s a tad on the expensive side, but the pseudo-card advantage is really nice. I think I’ll be throwing together a JonCon deck in the near future!

Cards like this make me think of 1.0s Dragonpit and therefore Dave Stromes. He’s one of my favorite people to message about Thrones and is likely one of the most talented Targ players of all time. The Pyrophobia deck he and Dan Strouhal ran out in late 1.0 is one of my favorite decks of all time!

 

scantrell24 – 4 out of 5

Jorah is good enough to see play, but he’s no Missandei. He basically mitigates one discard cost for any of Targ’s many effects, and then waits in shadows until you want to pay 4 for a 4 strength tricon. Good value. 

 

Von Wibble – 2.5 out of 5

Core Jorah is so efficient that it’s tough to see the benefit here. However, discarding him from hand shouldn’t be too difficult in Targ in general, so you can view him as a cost 4 strength 4 tricon with a mostly positive keyword and good traits – well, companion is decent enough with Daario anyway! 



Mercenary Contract (2.5 Average)

OKTarg – 2 out of 5

Targ has decent stand, so this isn’t usually needed. Maybe in a Qohor Rush, I could see it, or in a Shadow deck for more shenanigans with Daario (shadows b/c of Aegon, but I guess it needn’t be Shadows).

This card reminds me of the many thematic cards this game has seen that just aren’t competitively playable. These are some of my favorites, though! Mother of Dragons, Mhysa, and this Contract, to name three, are just great fun designs that I wish I could win a tournament with!

 

scantrell24 – 3 out of 5

Maybe the Mercenary trait will become relevant after the Targ box? It’s non-loyal stand that can go on anybody, so it’s not terrible, but there are better options. 

 

Von Wibble – 2.5 out of 5

Paying 1 gold for a stand is solid enough, as a Targ player you were probably saving money into challenges anyway, now you have an alternative use for it. Alternatively, you could put it on an opponent’s character, so you can steal them with Daario, or keep them standing ready for Hardhome in a Night’s Watch Dragon deck that I am sure will never actually be a thing.  



Friends at Court (1.0 Average)

OKTarg – 1 out of 5

This is a very expensive bounce. Would not play 🙁

For some reason, this card makes me think of the Draft formats that have existed in the LCG format. I wish we would see a refresh of those….you might actually play an overcosted card in draft, but we won’t be playing this one in constructed (to be fair Friends isn’t a friend in draft either).

 

scantrell24 – 1 out of 5

I don’t know why you would ever do this, but it’s interesting that you can return your own card to hand. This character is as useless as nipples on a breastplate. 

 

Von Wibble – 1 out of 5

So, I can pay 6 gold in total to return a shadows card to an opponent’s hand and gain a 2.5 cost character. Yes, I get to see the shadows cards, but chances are I know them. This seems very expensive and niche, too much so to see play unless the meta is only shadows based. 



Poisoned Dagger (2.3 Average)

OKTarg – 2 out of 5

This is like Ice made friends with Unexpected Guile and they became roommates. But, they stopped studying and played too much WoW and their GPA got way lowered. I mean, it can be nice, but wouldn’t you just rather have Poisoned Coin for two less?

This card reminds me of another Martell card that I thought was amazing and just ended up being overcosted compared to similar options: Lhoralhu. I gave it 5/5 and literally nobody played it ever. Still my biggest review miss of all time!

 

scantrell24 – 3 out of 5

Poisoned Dagger reeks of wasted potential. At one less gold, or without the intrigue only restriction, I would love it. The dagger’s redeeming quality is that it works on defense, which is where I expect more of the kill triggers to happen. The “gotcha” moments will be nice but not frequent enough. Maybe in NW Sun or Martell Watch defending the Wall? It’s a Weapon after all. 

 

Von Wibble – 2 out of 5

Martell Ice, costs 1 less but your opponent chooses the target. To be fair, Martell can force bad choices on which characters an opponent throws into a challenge, and with Princes Plans (or the shadow keyword on this card) you do have a surprise strength pump, so it’s not all bad. I think I’d pick Venomous Blade over this in general though. 

The Iron Throne (3.0 Average)

OKTarg – 2 out of 5

This is sort of fun in a mindgame sort of way. It’s good against repeatable shadows and in particular with some hand knowledge (Seen in Flames and Ghost of Highheart are really good here). I don’t know that it’s can’t miss, but it might be better than a 2. Time will tell.

 

This card reminds me of Alex Hynes, who for some reason really loved the last Iron Throne in 1.0. Maybe he will really love this one! 

 

scantrell24 – 4 out of 5

Straight up “no you can’t play that card” seems strong. Pair it with some hand knowledge for maximum impact (Nighttime Marauders, Red Priest, Viper Eyes, etc). This reminds me of first edition’s cancel Harrenhal and might be a ubiquitous broken card we’re all complaining about a month from now. Or it might just be good. 

 

Von Wibble – 3 out of 5

If you have a card you really hate to see then this is the answer. As Night’s Watch I’d rather run this than Rimegate – just name Frozen Solid and you’re set. Naming Ward or Yoren seems good if your deck wants midrange characters picking up power. Against Martell name Doran’s Game plots 5 and 6. Against Greyjoy name Euron plot 1, after all, every Greyjoy player ever has him in hand at this point. And all of this is even without looking at your opponent’s hand with effects like Red Priest. This is a nice control/denial card, I can see myself putting one into any deck where I’d consider Nightmares.  



Valyrian Steel (4.3 Average)

OKTarg – 4 out of 5

This is a spiritual successor to Dark Wings, Dark Words, which was AMAZING. We got to break so many fun events out of the binder and I hope that this does the same for attachments. That said, we already have Qohor to help with that, so time will tell if this impacts the meta, but it does surely seem fun so let’s see what we can do with it!

Thinking of Corey makes me miss the DC Villain meta, of which the closest facsimile might have been the Brotherhood without Manners, but old-DC was more behind-the-scenes than in-your-face. I guess without picking a side I can say that it’s fun how streaming and Jousting Pavilion let you follow tournaments and players and have a rooting interest in tournaments you’re not even at. Thank you to all who put in work so we can live vicariously!

 

scantrell24 – 4 out of 5

I built a Tyrell Valyrian list and it looked terrible, but I haven’t actually played yet. Maybe other factions are better suited or maybe the draw/gold bonus is enough to smooth out even an otherwise terrible list. Most attachments are more effective with multiple copies, especially the negative ones (Milk, Craven, Hunting Accident, etc.). 

This is another Corey agenda, so it’s probably both competitive and fun as hell (he has a high bar to live up to in that regard). 

 

Von Wibble – 5 out of 5

OK, it might not be 5 out of 5 good, but as someone who played a lot of Dark Wings Dark Words in 1st edition (basically the same agenda but replace attachments with events and ignore the “ambush” bit) and loved it, I know I will be using this as it suits my playstyle – if I don’t know what card I will draw to get me through a challenges phase what hope does my opponent have?! Also I had to give something a 5 in the last chapter pack for some time…75 card decks with a lot of 1x may look unreliable, but you have a lot of card draw and should be making it so that many of your choices are as similar as possible. Targaryen seem particularly suited to this with Gifts for the Widow helping to ensure you find the attachment you are looking for, but Stark and Martell have decent attachments, and Tyrell have the draw to help get around the larger deck size. The ambush effect can’t be ignored either, many attachments provide a strength pump or a keyword that can really swing a challenge. And ambushing Catapults and Ice seems good to me. It’s Dark Wings Dark Swords all the way for me now! 

 

City of Wealth (1.7 Average)

OKTarg – 2 out of 5

This might actually be good in a mega-2 claim City chain (like Free Folk, maybe?) but probably you’re better off running other plots. We’ll see if we get more Cities, but…..with this being the last pack, probably not 🙁

This card reminds me a lot of the times reviewers have said “when we get more support for this theme/trait it will be good” knowing full well we likely wouldn’t 🙂 It also reminds me of Will Lentz, who has been a staple of this game for so long and has held the community together since early 1.0 with the podcast. I know Will loves lannister shadows and Cities were a staple of that in 1.0. Thanks for all you do, Will!

 

scantrell24 – 2 out of 5

If you’re already running At the Gates plus two other Cities, do you want a blank 5/5/2/5 plot? I don’t think so. Plots abilities are too important and these stats aren’t even that great. Retaliation for example hardly sees play at all (maybe partly because Martell has been meh lately). 

 

Von Wibble – 1 out of 5

So, to get to a 4 4 2 4 plot you have to have 3 cities in the used pile, pretty much forcing you to go for large non uniques or run the A City Besieged twice – I don’t think you can count on a reset providing one of your used plots as timing is all important for such things. And I don’t think 4 4 2 4 is a good enough reward for the work put into the plot deck. Until we get more City plots, hard pass, there are plenty of better 2 claim plots. 

 

Expose Duplicity (2.8 Average)

OKTarg – 2 out of 5

 I don’t like silver bullet cards that totally shut something down and are useless otherwise. Silver Bullet plots are the worst in this regard. It’s just not my style.

Thanks to all who read these and encourage content creators online! This Exposing of Duplicity goes out to those people on FB who review the reviewers….may you have fun with this pack, our last Chapter for ….. Ever? 

 

scantrell24 – 3.5 out of 5

In Rains, sure you can find room and insta-win that matchup (if you even trigger the agenda — shadows can make it difficult). Otherwise? Nah, just run Barring. You could go Barring into Duplicity, but that’s a lot of plots committed to countering one matchup. 

 

Von Wibble – 3 out of 5

A definite 3 for a meta-call card, and a pressure valve that I think the game needs. 

 

Total Pack Average: 2.82

 

Top Cards:

Valyrian Steel 4.3

Robert Baratheon 4.0

The Queen’s Retinue 4.0

 

Bottom Cards:

Friends at Court 1.0

Rimegate 1.3

City of Wealth 1.7

Huntress 1.8



If you’re hungry more content, check out the library of podcasts, articles, game footage and more in the Community FAQ. Let us know in the comments how you feel about the cards in this box, and we’ll see you again soon to discuss the “Dragons of the East” deluxe box! 

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